Thursday, 28 October 2010

Week 1 - Trey Parker

Task 1
Today’s task starts off with research into concept artists. This is for your journal.

You are required to research 5 concept artists or groups of artists (in the case of say a game or film). These must have all been published.

You need to cite sources of where these are found.

Each concept artist should occupy 2 double pages in your journal where you should also talk about who their influences are, how their work has influenced the game/film (illustrate), film and game-ographies their style, their art techniques (e.g paining onto 3D, arylic etc) and of course why you like them. This is not an exhaustive list talk about them. 200 words maximum.


Trey Parker

Trey Parker is most famous for co-creation of the South Park television series with Matt Stone. Although both were responsible for the series' birth, Trey parker was the main influence on the art and animation of the show. The aim of the show was to create an interesting and more involved storyline rather than focus on complicated artwork. They use Cut-out animation (one of the very early forms of animation) as their main influence. Although the style looks incredibly basic and simple, it is actually an incredibly long winded process to create changing the shapes frame by frame. The main purpose of the Art was so that viewers would focus on the characters storyline, sub-text and depth rather than focus on the visual. This primitive art style has now become a trademark for the series and is praised for its effectiveness. I personally love the design of the characters and environments because I can relate it with games. It is fascinating to see how basic colourful shapes can create a huge environment. This show alone proves that fancy animation and graphics don't make a great game or film. By creating loveable characters, deep storylines and great environments there is no need for amazing graphics. Trey parker uses the simple style as a means to communicate depth and that is why I choose him as a concept influence for my concepts. Sometimes simplicity is better.




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